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Mole (US) - Season One Task Summaries

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Mole (US) - Season One Task Summaries Empty Mole (US) - Season One Task Summaries

Post  raceguy120390 Fri Jan 11, 2008 1:04 am

Disclaimer: These are not the official names for the tasks, because I cannot find anywhere which lists them. I have not seen the American version of The Mole at any point (or any outside of the Australian version and one episode of the second UK season), so there are probably loads of mistakes. If you have any extra information about task details (anything represented by a question mark in the asignment details, additional task details - not results, etc.), please feel free to post your info in this thread.

THE MOLE ASSIGNMENT DETAILS

UNITED STATES: SEASON ONE

FILMING LOCATION(S): UNITED STATES, FRANCE, MONACO, SPAIN


EPISODE ONE

(Day One, ?, United States)
ASSIGNMENT #01: Skydive

Skydive in tandem with a jump master. Each of the ten agents must skydive in order to win the money. If any of them refuses, the assignment is a failure and no money is gained.

Assignment Value: $75,000
Assignment Won: $75,000
Total Possible: $75,000
Total Won: $75,000

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(Day One, Paris, France)
ASSIGNMENT #02: A Night On The Town

Each agent is permitted to explore Paris on their own in the evening if they wish. However, they must return to their hotel by midnight. For each player who stays out past midnight, $10,000 will be deducted from the pot.

Assignment Value: $0
Assignment Won: $0
Total Possible: $75,000
Total Won: $75,000

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(Day Two, ?, France)
ASSIGNMENT #03: Repack Luggage

The agents are divided into two groups of five. One group is taken back to their hotel, and the other five are left behind with all the agents' luggage. They must repack the luggage into smaller suitcases.

Assignment Value: $0
Assignment Won: $0
Total Possible: $75,000
Total Won: $75,000

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(Day Three, ?, France)
ASSIGNMENT #04: ATM

The agents are given fifteen minutes to read dossiers of themselves. After the time has elapsed, they are to choose two agents with a good memory. Those two must use the numerical information from the dossiers to solve a sum which provides a four-digit code (for example 'Number of children x has + y's shoe size'). They must use this code and a bankcard to retrieve 500 Francs from a nearby bank. They have three attempts to get the correct code and use the ATM at the bank. If the agents need assistance at any point, they can call another person to come and help, but it will cost them fifteen minutes of their two hour time limit for each agent called. The agents not participating are taken to another room, forbidden from discussing the dossiers (at a cost of $10,000 for each breach), and filmed by hidden cameras for the duration of this challenge.

Assignment Value: $50,000
Assignment Won: $40,000
Total Value: $125,000
Total Won: $115,000

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Executed: Manuel

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EPISODE TWO

(Day Five, Monte Carlo, Monaco; Cannes, France)
ASSIGNMENT #05: Hostage Rescue

During the night after the first execution, one agent is taken away and held hostage. The group is told of this the next morning and must work together to locate and rescue him within two hours. The agents are split into three groups (two in a helicopter, and three each in a boat and a van). Before they leave, they are allowed to call the hostage once for free. For each call made after that point, it will cost the team $5,000. There are clues hidden in each vehicle to help. Each vehicle also holds a key, and all three keys and all eight agents must be present when the hostage is freed to win the assignment.

Assignment Value: $50,000
Assignment Won: -$5,000
Total Possible: $175,000
Total Won: $110,000

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(Day Six, ?, France)
ASSIGNMENT #06: Cartier Test

The group must split into three groups: three people with good eyes, three leaders, and three followers. The leaders and followers will perform a separate challenge later. The three with good eyes are given two Cartier watches to examine. One of the watches is real, the other is fake. They must determine which is which within the set time limit. Once they decide, the watch they think is fake will be detroyed. If they do destroy the fake watch, they win $20,000. If they destroy the real watch, $20,000 will be removed from the prize pool.

Assignment Value: $20,000
Assignment Won: $20,000
Total Possible: $195,000
Total Won: $130,000

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(Night Six, ?, France)
ASSIGNMENT #07: The Maze

The six players who did not play in the Cartier Test will particpate in this challenge. Each of the people who were picked as leaders earlier in the day will guide one of the followers through a cornfield maze via walkie-talkie. Each pair who manages to get through will win $20,000. However, there are two 'hunters' inside the maze, who are attempting to catch them. If an agent is caught before escaping, that pair wins nothing.

Assignment Value: $60,000
Assignment Won: $0
Total Possible: $255,000
Total Won: $130,000

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Executed: Afi

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EPISODE THREE

(Day Seven, ?, Spain)
ASSIGNMENT #08: Bull Fight

Each player must enter a bullring and 'fight' a small bull. If every player can avoid the bull twice with the cape, the group wins $75,000. For every person who successfully performs a 'tienta' (getting the bull on the ground), an additional $5,000 is awarded.

Assignment Value: $115,000
Assignment Won: $90,000
Total Possible: $370,000
Total Won: $220,000*

*This is my count, but after this challenge, the total is stated at being exactly $200,000. Help? In the meantime, I will use my tally.

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(Day Eight, ?, Spain)
ASSIGNMENT #09: Laundry Game

The group chooses three agents based on a variety of criteria. Those three are instructed to wash the laundry of all eight contestants. However, each contestant's laundry must be washed at a different location. They have until 8:00pm that evening to complete eight loads of laundry. Agents are allowed to wash one load at a running reservoir, but after that must ask for help from locals, with a dictionary to help them.

Assignment Value: $10,000 [Cheapskates.]
Assignment Won: $10,000
Total Possible: $380,000
Total Won: $230,000

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(Day Eight, ?, Spain)
ASSIGNMENT #10: Dice Roulette

At the same time as the Laundry Game, the other five contestants are given their on assignment. Each of the five agents has to choose one of five coloured envelopes. Four of the envelopes have two challenges on it. The fifth envelope has all four other pairs written on it. For each pair of tasks on an envelope, the person who chooses that envelope must roll a die. If they roll a 1, 2, or 3, they will get the easier challenge of the pair. If they roll a 4, 5, or 6, they will get the harder task. If at least three players complete their tasks, the group wins the challenge. However, if the person who gets all the task pairs completes their challenge, and the others pass the challenge on their own, an extra $40,000 will be added. If the others don't pass on their own, but this person completes their task, $40,000 will be added anyway, and the player wins an exmeption from the next execution. The tasks are:
a) Paint a nude portrait / pose nude for a portrait
b) Wear a cast on one leg for one day / wear a cast on both legs for one day
c) Have your hair dyed / Have your head shaved
d) Wear a ball-and-chain for one day / Wear a stockade for one day
e) All four of the above challenges

Assignment Value: $80,000
Assignment Won: $40,000
Total Possible: $460,000
Total Won: $270,000

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EXECUTED: Wendi

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EPISODE FOUR

(Day Fourteen, ?, Spain)
ASSIGNMENT #11: Paintball Run

The group must elect one agent to "take it easy", whilst the others are "looking for adventure". Everybody is taken to an abandoned village, and the group must rescue the elected person from a church on the other side of the village. They have 45 minutes to retrieve the prisoner and take them to a cinema and ring a bell. The group is able to communicate with each other through walkie-talkies, but are unarmed. In the village, there are two snipers with laser guns. If a player is shot at angy point, they are out. If the prisoner (who also has a laser gun) arrives at the cinema with at least one other agent, the group wins $30,000. If they arrive alone, the prisoner wins an exemption but no money is awarded. If time runs out, or the prisoner is shot, nothing is won.

Assignment Value: $30,000
Assignment Won: $0
Total Possible: $490,000
Total Won: $270,000

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(Day Fifteen, ?, Spain)
ASSIGNMENT #12: Brainteaser Trap

The team is to divide into two groups. The first group has thirty1 minutes to solve eight brainteasers. Each brainteaser correctly solved will be worth $15,000 towards the pot. At the end of the time, they are taken along a confusing route through the university to a room with a monitor showing the second group. The second group will solve the same riddles. However, for each riddle this group solves, $15,000 is removed from the pot. One agent in the first group is allowed to run back to try and stop them before they lose too much money.

Assignment Value: $120,000
Assignment Won: $60,000
Total Possible: $610,000
Total Won: $330,000

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(Day Sixteen, ?, Spain)
ASSIGNMENT #13: Production Notebook

Each agent is interviewed separately. During the interview, Anderson is called away, and the contestant waits alone, with a fake production notebook on the table. Hidden cameras film whether or not the agents 'cheat'.

Assignment Value: $0
Assignment Won: $0
Total Possible: $610,000
Total Won: $330,000

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EXECUTED: Henry

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raceguy120390
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Mole (US) - Season One Task Summaries Empty Re: Mole (US) - Season One Task Summaries

Post  raceguy120390 Fri Jan 11, 2008 1:05 am

EPISODE FIVE

(Day Eighteen, ?, Spain)
ASSIGNMENT #14: Skilful, Smart, Stupid

The team must split into three pairs - one 'smart' pair, one 'resourceful' pair, and one 'stupid' pair. Each pair will have to get to the hotel they will spend the night at. They must arrive by 8:00pm or find somewhere else to sleep. If at least two of the groups arrive on time, the team wins $40,000. The stupid team is taken straight to the hotel, and given the chance to double the money from this task. They must make sure that the smart team does not arrive in time, but that the resourceful team does. However, if both arrive on time, the stupid team must sleep outside. The smart team gets a smart car, a cell phone, and a tape. They must find a village idiot who will give them a multiple choice question. The correct answer leads to another village idiot and another question, and so on until they reach the hotel. Incorrect answers lead nowhere. The stupid team has a book they can use to look up the correct answers. The resourceful team is given a broken down van with various items inside it and a series of pictures that lead to the hotel.

Assignment Value: $80,000
Assignment Won: $40,000
Total Possible: $690,000
Total Won: $370,000

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(Day Nineteen, ?, Spain)
ASSIGNMENT #15: Visitor Trivia

Each player is reunited with their loved one for a brief period before the assignment begins. Then, the visitors leave. Later, six quotes from the visitors about their loved ones are shown to the agents. Each agent must choose the one quote they believe was said about them. Players are then given the chance to switch. For each correct answer, the team wins $5,000, and the agent wins a longer visit with the loved one.

Assignment Value: $30,000
Assignment Won: $20,000
Total Possible: $720,000
Total Won: $390,000

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EXECUTED: Jennifer

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EPISODE SIX

(Night Twenty, ?, Spain)
ASSIGNMENT #16: Curfew

The five remaining agents are told to stay in their own rooms after dinner or risk a fine.

Assignment Value: $0
Assignment Won: -$20,000
Total Possible: $720,000
Total Won: $370,000*

*Although the show states that the pot is exactly $350,000, this is the total I came up with - and mine doesn't include the luggage repacking assignment from episode one.

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(Night Twenty, ?, Spain)
ASSIGNMENT #17: Fortress Security

The agents are taken to a fortress, and must defend a glass bowl illuminated by two spotlights from attackers. The contestants are given paintball guns to help, but the attackers have no weapons. They must make sure that the bowl remains intact and the two spotlights remain on until sunrise to win the challenge. Throughout the challenge, the Mole has contact with the attackers, and all players have walkie-talkies to communicate with each other.

Assignment Value: $60,000
Assignment Won: $0
Total Possible: $780,000
Total Won: $370,000

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(Day Twenty-One, ?, Spain)
ASSIGNMENT #18: Library Game

The agents are taken to a public library. They are asked eight questions related to books in the library. The book which is the answer to each question contains a carriage ticket inside it. Each ticket has a carriage stop location and a time listed on it. All six agents must get onto the carriage by the time it makes its last stop, at the library. In the library, the books are arranged by author, and all book titles are written in Spanish. The team is provided a language dictionary for help.

Assignment Value: $60,000
Assignment Won: $60,000
Total Possible: $840,000
Total Won: $430,000

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EXECUTED: Kate

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EPISODE SEVEN

(Day Twenty-Two, ?, Spain)
ASSIGNMENT #19: Herd And Count
The group is asked to split into two pairs, one artistic pair, and one that can count to at least 751. The artistic group is taken away for a challenge at the same time (see below), and the counting group is taken to a field full of sheep. They must herd all the sheep into a pen to win $20,000. If they can also count the correct number of sheep, they will win an extra $10,000. They have their choice of three dogs to help them, but only one actually is a sheep dog. The correct number of sheep is 751 (hence the hint).

Assignment Value: $30,000
Assignment Won: $20,000
Total Possible: $870,000
Total Won: $450,000

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(Day Twenty-Two, ?, Spain)
ASSIGNMENT #20: Make Artwork
The artistic pair chosen before the last challenge is taken to an art gallery. They must make a piece of artwork using provided supplies. Then, an art critic will try and guess which piece was created by the agents. If the critic guesses incorrectly, they win $20,000. Later, after the sheepherding challenge has concluded, the other pair must also guess which artwork was made by the pair. If they guess correctly, another $20,000 will be won.

Assignment Value: $40,000
Assignment Won: $0
Total Possible: $910,000
Total Won: $450,000

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(Day Twenty-Three, ?, Spain)
ASSIGNMENT #21: Circus Stunts

Each team member has to make a list of the people they would like to see eliminated. The person most trusted is given a personal task. They must convince the others to perform varios stunts - crossing a narrow plank over a ravine, walking across hot coals, and participating in a knife-throwing stunt. If at least two people complete their stunts, the groups wins $60,000. If either everybody completes their task, or nobody completes their task, the player who picked the tasks wins an exemption. If only one player completes the task, that player wins an exemption. If only two players finish their tasks, no exemption is awarded. The players are not told that both the hot coal stunt and the knife-throwing stunt are fake.

Assignment Value: $60,000
Assignment Won: $60,000 (And an exemption for Steve)
Total Possible: $950,000
Total Won: $510,000*

*See the above complaints about the mentioned total. Again, at the start of the next episode, the pot contains 20k less than my total.

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EXECUTED: Charlie

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EPISODE EIGHT:

(Day Twenty-Six, ?, Spain)
ASSIGNMENT #22: Three Questions

One at a time, each contestant is locked into a house and must answer three questions based on their opinions of the other two players. Then, the other two will anwer the same questions, trying to guess what that person said. Each answer leads along a different path to the next question. If all three answers are correct, they will find that person and win $10,000. This is done three times, once for each player.

Assignment Value: $30,000
Assignment Won: $20,000
Total Possible: $980,000
Total Won: $530,000

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(Day Twenty-Seven, ?, Spain)
ASSIGNMENT #22: Hotel Escape

Each person is taken to a separate hotel room and locked in. They must all escape and meet at the hotel lobby within 90 minutes to win the challenge. They are given hints in each room and must use the phones in those rooms to communicate with each other in order to escape. Because the task is a complete failure, it is near impossible to tell how the various hints were meant to intertwine and lead to their escape.

Assignment Value: $20,000
Assignment Won: $0
Total Possible: $1,000,000
Total Won: $530,000*

*The show's final total is, again, $20,000 less than this, but I can't figure out why I have 20k too much.

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FINAL QUESTIONNAIRE LOCATION: Bullfighting ring

EXECUTED: Jim
WINNER: Steve
THE MOLE: Kathryn

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SABOTAGES

Hostage Rescue: Wasted a lot of time. Did likewise in many of the timed challenges. Managed to convince the group to search a location even though Anderson had told them it was wrong.

Cartier Test: Told others to 'pull the trigger' when deciding which watch to destroy. The players were not told before hand that it would be shot.

Dice Roulette: Before challenge, Kathryn and Wendi were talking and Kathryn mentioned she'd never shave her head. Later ensured that producers gave her that task.

Paintball Run: Deliberately got shot early.

Skilful, Smart, Stupid: Let Steve waste time trying to get broken van fixed. Distracted Steve so they went the wrong way.

Fortress Security: Let attackers knock over glass bowl.

Make Artwork: Made complex artwork, out of place with other pieces at gallery, and thus easier for critic to find.

PRODUCER CLUES

In the luggage task, Anderson held up Kathryn's bag as an example.

The word MOLE has four letters, and Kathryn was introduced fourth in the first episode.

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